AI Insights · Timothy · April 2023
Top 5 Casual Games on Unified Platform in Nigeria Q1 2023
Top 5 casual games in Nigeria saw varied performance in Q1 2023, with notable trends in downloads, revenue, and active users. Data sourced from Sensor Tower.
In Q1 2023, the top 5 casual games on a unified platform in Nigeria showcased distinct trends in downloads, revenue, and active users. Here’s a closer look at their performance.
Candy Crush Saga from King experienced a fluctuating revenue pattern, starting at around $14.8K and peaking at approximately $18.5K in the first week of January, then gradually tapering off to about $9.3K by the end of March. Weekly downloads for the game were relatively stable, ranging from 31K to 42K, with a slight dip towards the end of the quarter. Active users maintained a strong presence, starting at roughly 537K and ending at around 513K, with a notable peak of 583K in the fourth week of January.
Coin Master by Moon Active showed a decline in revenue over the quarter, starting at $5.1K and ending at $2.9K. Downloads exhibited a growth trend, beginning at 1.2K and rising to 2.9K by the last week of March. Active user numbers fluctuated, starting at 25.2K and closing at 26.4K, with a peak of 26.4K in the final week.
Royal Match from Dream Games saw an increase in revenue mid-quarter, peaking at $2.8K in early March, before dropping to $1.9K by the end of the quarter. Downloads decreased significantly from 18.7K in early January to 5K at the end of March. Active users saw a consistent rise, starting at 37.1K and reaching 48.9K by the end of the quarter.
Gardenscapes by Playrix had a relatively stable revenue, fluctuating around $2K throughout the quarter. Downloads showed an upward trend, starting at 7.2K and peaking at 15.6K in late February. Active users also increased steadily from 29.9K to 44.2K by the end of March.
Township, another title from Playrix, experienced a decline in revenue from $1.5K in late December to $1.3K by the end of March. Downloads remained relatively stable, ranging from 2.7K to 4.7K throughout the quarter. Active users showed a slight decline from 26.5K to 26.1K by the end of the quarter.
These insights, sourced from Sensor Tower, highlight the varied performance of casual games in Nigeria. For more detailed analytics and insights, visit Sensor Tower.